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Guide

Seasons & Map Mechanics

Last War runs on a rolling seasonal cycle — each season is a multi-week event that introduces a fresh map theme, new mechanics, and a new hero. This guide covers what stays the same across seasons (rankings, alliance structure) and what changes — and why servers on LastRank may be running different seasons at the same time.

How seasons work

Each season runs for roughly eight weeks. During that time the season's map, events, currencies and a season-specific hero are active. Older seasons retire their unique map and currency when a new one starts, but most account progression (base level, hero collection, research) carries over. The current season at time of writing is Season 6: Lost Rainforest, which launched in April 2026. Earlier seasons included Season 5 with a different map and mechanics. For exhaustive week-by-week strategy of the current season, the canonical fan source is cpt-hedge.com/guides — we don't try to duplicate their depth here.

Why different servers run different seasons

New seasons launch on batches of servers rather than the entire population at once. The first batch usually gets the new season days or weeks before the rest. This means at any given moment, two LastRank-monitored servers may be on different seasons — one may already be in the new content while another is still finishing the previous one. The leaderboards on LastRank are still comparable: Power, Kills and Hero Power are per-account metrics that aren't reset by season changes (only the seasonal sub-rankings, which we don't expose, get reset).

What changes between seasons

Each season introduces its own map layout (sometimes individual server maps, sometimes large shared mega-maps), its own resource currency (e.g. Rainforest Mushrooms in Season 6), and a new season-only progression system (the recent seasons have used War Merit, Faction Technology, Strongholds, Fishing Grounds — the exact mix varies). A new hero is added with the Season Pass and typically dominates the Hero Power leaderboard among active spenders that season. The big takeaway: any guide that names a specific season's mechanics will go stale; for current mechanics, use cpt-hedge.com.

What stays the same

Across every season since LastRank started monitoring, a few things have remained constant. The five public leaderboards we track — Alliance Power, Alliance Kills, Player Power, Player Kills, Hero Power — appear in every season. Alliance ranks (R5 leader, R4 officers, R3 and below) work the same way. Daily activities like donations, Help speedups, and base management carry across seasons. Hero rosters persist across seasons — you don't lose heroes when a new season starts. That stability is what makes longitudinal Power and THP rankings useful: they're comparable over months, not just weeks.

Reading LastRank during a season

Two pages cover most use cases. The server page shows that server's alliance and player leaderboards. The Stars (evolution) page is especially useful in the first weeks after a new season launches on a server: rising Power and Kills there expose commanders who reset their seasonal effort and started grinding early. For longer windows (14 or 30 days) Stars also shows steady growers — a useful filter for recruiters who want active members regardless of total size.

Where to go for current-season detail

We deliberately keep this guide season-agnostic. For the current season's week-by-week schedule, event mechanics, optimal upgrade paths, and faction strategy, the most reliable fan resource is cpt-hedge.com/guides — maintained by active players and updated regularly. The official in-game event calendar is also the source of truth for timing.

Seasons & Map Mechanics — LastRank Guide | LastRank