Guide
Getting Started with Last War
If you arrived here because LastRank turned up in a search, this guide explains what the rankings on this site track, what the headline numbers (Power, Kills, Hero Power) mean, and how to read the rest of the site once you're familiar with the basics.
What Last War is
Last War: Survival is a mobile strategy game. Each player runs a base, trains an army, recruits heroes, and joins a server alongside many other commanders. Most progression happens through cooperation: alliances, shared technology, coordinated attacks on world targets, and large recurring events that pit groups of servers against each other. For an in-depth tour of mechanics for the current season we recommend Cpt Hedgehog's guide series at cpt-hedge.com/guides — it's maintained by active players and updated frequently.
Why rankings matter
Last War exposes public leaderboards at two scopes: per-server and alliance vs alliance. Position on those boards isn't only vanity — it influences which large objectives your group can realistically contest and which opponents you'll be matched against during cross-server events. Alliance leaders typically track two metrics: total alliance Power (does the group have enough raw force?) and member Kill counts (is the group actively fighting?). LastRank exists because the in-game UI only shows the very top of each leaderboard at any moment — to compare across servers, drill into a specific alliance, or watch trends over weeks, you'd otherwise need a spreadsheet.
Power, Kills and Hero Power
Three numbers do most of the work. Power is an overall strength score the game assigns to your account — it grows steadily as you upgrade buildings, train troops, level heroes and complete research. Kills is the all-time count of enemy units your forces have eliminated; it only grows. Hero Power (THP) is the summed power of every hero on your roster, weighted by their level, stars and equipment. A commander can have moderate base Power but very high THP because they focused investment on heroes specifically. The three together tell you what a player optimised for; the LastRank ranking pages let you compare them side by side.
The Stars page (evolution)
Every regular leaderboard shows who's biggest right now. LastRank's Stars page asks the opposite question: who grew the most over the last 7, 14 or 30 days? It computes the delta between two snapshots and ranks commanders (or alliances) by raw growth. This surfaces rising commanders before they break into the global top, exposes which alliances are recruiting hard, and gives leaders a fairer way to compare members regardless of how long they've been in the group. Stars works for all three metrics — Power, Hero Power and Kills — so you can spot both heavy spenders (Power) and actively fighting members (Kills).
A typical workflow
A new alliance leader using LastRank for the first time usually does this: open the server page for their own server, sort by Alliance Power to see where they stand against neighbours, then sort by Alliance Kills to see who's actually swinging. From there they click into the top three rivals to see member rosters. Finally they open Stars for the last 14 days to spot rising threats and check whether any of their own members have slumped. The whole loop takes about five minutes — versus an afternoon of tapping through the in-game UI.
Next steps
Two other guides on this site cover the rest. Read the Glossary for terms you'll bump into in alliance chat (R4/R5, rally, scout, shield, etc.). Read Seasons & Map Mechanics for an overview of how Last War's seasonal content cycles work and why different servers may be running different seasons at the same time. For detailed mechanics of the current season, the canonical fan resource is cpt-hedge.com/guides — bookmark it.